Red Iron Labs is a virtual reality game, content, and platform company operating in the B2B and B2C sectors.
Founded in 2016 as a game company in Calgary, we specialize in VR (virtual reality), building multiplayer experiences, simulations, and hyper realistic AAA (“Triple A”) video-game level environments across many industries.
Our development team is led by Lloyd Summers, who has 30 years of experience in software development including mobile, web, enterprise and virtual experiences. Our creative team is led by Rosalinda Hernandez, whose specialization is culture – designing our products from a critical cultural lens and examining the relationship between humxn experience and technology.
Red Iron Labs | 2019-2023
Cultivate is an upcoming massive online open world game from Red Iron Labs. You can build spaces for music, art, exhibits, or even public events! The robust system allows you to create anything indoors, outdoors or of almost any type.
Lethbridge College | 2019 – 2022
CareGiVR is a VR training platform that enables care providers to interact with virtual patients who exhibit a wide range of emotions produced through AI and performance (motion & facial) capture.
YouthLink Calgary Police Interpretive Center | 2022
This presentation app for facilitating and reinforcing security lessons to children. It includes various game and quiz modules that are tied to an online safety and cybersecurity program.
Calgary Fire Department | 2021 – 2022
Home Fire Safety is part of Calgary Fire Department’s training initiatives for youth and other members of the community learn about the safe way to address fires within the home. The platform hosts different scenarios for use on PC and virtual reality.
Fletcher Technical Community College | 2021
Labvatar is a multi-user virtual reality laboratory that enables students to collaborate with teachers and each other, and complete real-world exercises virtually.
IndigeSTEAM | 2021 – 2022
Part cultural, part technical– this curriculum teaches Indigenous youth how to create a virtual reality game. Lessons include user design and experience, Unity functions, and creating 3D models in Blender & Zbrush.
University of Calgary | 2020 – 2022
Neuro RecoVR is a platform that enhances neuro-recovery through repetition, cognitive challenges, and physical therapy. The platform uses PC and virtual reality to target motor skills, vision, and cognition.
Red Iron Labs | 2022
A complex virtual reality and web simulation, designed to teach individuals about access through a virtual medical lab.
Red Iron Labs | 2020 – 2021
Designed for cross-training, education and virtual meetings – Social VR is our online platform for collaborating and working together using Virtual Reality! Each room is uniquely secured, ensuring your team always has their own space for collaboration.
SAIT School for Digital Technology (SADT) | 2021
10-week full-time Applied Virtual Reality bootcamp. The coursework included VR tools such as Unity, Blender and ZBrush. Students applied their coursework towards developing VR simulations for their clients.
United Vision Logistics | 2020
Hands-on training modules for properly securing large transportation vehicles. The VR simulation was based off traditional HR training videos, and allowed trainees to interactively go through the securement process mandated by corporate policy.
ExxonMobil | 2020-2021
Created from photographs taken at the client site, our team created a highly accurate replica of the environment. And created, built and developed the virtual reality process needed to educate and teach workers on how to maintain and repair the large industrial extrusion systems.
ExxonMobil | 2020-2021
The Physical Pipe and Repair Simulation is a series of 4 separate VR modules with physical pipes. It provides an interactive virtual reality environment, to disassemble, repair and reassemble critical pipeline and valve systems in an oil and gas environment. The VR simulation trains technicians how to repair equipment properly and safely.
ExxonMobil | 2019 – 2020
The Cylinder Replacement simulation provides a safe environment for high-risk TEAL training. The VR simulation trains technicians how to replace a cylinder properly and safely.
Red Iron Labs | 2020 – 2021
Muffin Fight is an arena-style, high action multiplayer game developed for Virtual Reality! Players can bake muffins using many different recipes to create many different effects, and the last player standing wins!
Blackfoot Language Revival Group | 2019 – 2020
Comprehensive mobile Blackfoot language application that includes video footage and audio recordings to capture elder stories, a custom Blackfoot keyboard, and language lessons.
ExxonMobil | 2019 – 2020
VR training simulation for high-risk procedure. Decanting is a critical process to separate and drain water from a liquid propylene tank. Failure to follow procedure can critically injure personnel or cause a propylene leak into sewage and filtration systems.
Raconteur Games | 2020
A short VR game where you can fulfill the ultimate video game fantasy: petting the dog. Set in the beautiful opening sequence, you will experience a gorgeous hand-crafted art style and an adorable pup awaiting play time.
Zuldaxx Corp. | 2019 – 2020
Zuldaxx is a multiplayer online battle arena game. Journey to a real city and defeat 19 other players using portals to your advantage! Time is money friend! Pick your hero! Join the battle!
Hone Virtual Education | 2018 – 2019
Augmented Reality curriculum that uses detailed assessments and learning modules for identifying respiratory distress and applying first aid.
Louisiana Economic Development | 2019
Single-level fire fighting VR simulation showcasing two different types of fire extinguishers and how to use them to put out the fires in an industrial environment.
VEERUM | 2017 – 2018
Digital Twin Platform digitally copies construction sites into virtual reality using point clouds and CAD models from sensors mounted on robots, drones, or by laser scanners. Features included branding and custom tools & environments.
Red Iron Labs | 2017
VectorWars VR is an arcade style space shooter, with full support for virtual reality players (Oculus, OSVR, HTC Vive) and non-virtual reality players (Gamepad, Keyboard & Mouse).
Red Iron Labs | 2016
This escape style game was one of the first games released as a VR Horror title. It was created in 2016 in preparation for E3 for the Razer booth for OSVR. We later added HTC Vive support, as well as patching any known issues and expanding on the content.
Red Iron Labs is grateful to Elder Sheldon First Rider for helping us in our land acknowledgement.
In the spirit of reconciliation, we honour and acknowledge Mohkinstsis and the traditional Treaty 7 territory of the Blackfoot Confederacy, Siksika, Kainai and Piikani, as well as the Stoney Nakoda and Tsuut’ina Nations. We acknowledge that this territory is the home to the Metis Nation of Alberta, Region 3 within the historical Northwest Metis homeland. We are grateful for the traditional Knowledge Keepers and Elders who are still with us today and those who have gone before us. We acknowledge all Nations, Indigenous and non, who live, work and play and help us steward this land, honour and celebrate this territory.
Red Iron Labs (aka "Red Iron", aka RIL) is a small studio hustling in Alberta to make technology accessible to all.
We view technology as an extension of our community centered activism where we have the opportunity to create welcoming, inclusive, accessible spaces for all through our games, projects and VR simulations. Gaming is in our DNA and we have leveraged our skillset to apply game theory to educating and creating meaningful experiences. We believe that if you can dream it we can build it, and if we build it they will come.
Alberta has a dynamic, innovative economy that is building upon its strong resource development roots to position itself as the fastest growing Canadian tech hub. It is going through a re-birth of sorts, shedding its old identity and opening itself up to a whole new way of doing business. RIL is part of the new way of doing business.
We are mindful of our impact and in our projects, actively committed to equity in technology and economic reconciliation, and are guided by:
We created our motion capture studio with one goal in mind: To deliver an outstanding quality of animations. Our talented team of animators and motion designers have gone on to create amazing animated content for companies all over the world.
Built in the Northwest quadrant of Calgary, our very first volumetric studio is dedicated to high quality digital twins, digital replication and virtual holograms.
Our simulations are capable of being translated in over 20+ languages, and are powered by our professional voice over capture artists and our extended network.
As we design MRDRBRS, our goal is to create a game that connects with a wide range of players. We are doing this through thoughtful
In the evolving landscape of gaming, audience engagement in gaming has become just as crucial as gameplay itself. This shift is transforming how games are
Social multiplayer for VR gaming isn’t just a feature; it’s how today’s gamers connect. From Muffin Fight to MRDRBRS, we’ve seen firsthand how multiplayer design