Game Development

6 posts

Cross-Platform Play Concept Video for MRDRBRS

Cross-Platform Play in VR: A New Level of Access

As we design MRDRBRS, our goal is to create a game that connects with a wide range of players. We are doing this through thoughtful and intentional design. The future of VR gaming is about breaking barriers—between devices, platforms, and players. For us, cross-platform play isn’t just a technical feature. […]

audience engagement in gaming

Audience Engagement: How MRDRBRS Leads the Way in Gaming

In the evolving landscape of gaming, audience engagement in gaming has become just as crucial as gameplay itself. This shift is transforming how games are experienced by audiences worldwide. Fans watch, cheer, and interact from the “sidelines”, and they are shaping modern game design. With the rise of streaming platforms […]

3 Lessons in Building Social Multiplayer for VR

Social multiplayer for VR gaming isn’t just a feature; it’s how today’s gamers connect. From Muffin Fight to MRDRBRS, we’ve seen firsthand how multiplayer design brings players together and even pulls spectators into the fun. Here’s what we’ve learned about creating engaging social experiences in VR, with insights on spectator […]

Pitching to Game Publishers: How It Differs from Investor Pitches

As we continue refining our approach in the game development industry, we’ve learned that pitching to game publishers is a completely different game compared to pitching to investors. Last week at the Alberta Game Series, as part of Bow Valley College’s Indie Ignition Accelerator program, we—along with four other studios—had […]